Again.diamond skin + frost ray is amazing. I use magic missile & frost ray to pick units off. Never stand still against mortars, those things hurt. If you have a circular area you can kite, use that if it's just a single hallway when you reach the end you can wormhole-teleport to the other side and resume kiting. Drop blizzards and arcane orbs behind you (If you pop diamond skin you can get off 5 or 6 arcane orbs instead of like 3 or 4, due to the cost 's amazing). With mortar the best way is to KEEP RUNNING as far away from them as possible. Diamondskin-Frostray to single target the close ones when skin is off cooldown (Diamond skin with the reduced cost rune makes these ray abilities take almost no arcane power), teleport around if you're getting chased too close. With fast you just need to do more running than usual. The main problem is fast, or mortar monsters. The 60% slow on blizzard is a godsend and all but 'fast'-modified champion packs will be hard pressed to close the distance on you if you kite properly. You need a lot of control if you want to solo the hard champion packs, but they are all entirely doable with a good wizard build. My build has changed several times because the later acts and difficulties required more CC and escape mechanisms. This is my build: !WTX!aZbZaZĪct 1 Hell isn't really a good gauge if your solo build is doing really well. I've been playing Inferno in a group and solo.
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