![]() ![]() Here’s a comparison of the original game and Night Dive’s new take: Someone over the radio implores you to find a weapon, and it doesn’t take you very long to find out why the machinery has been corrupted and zombiefied corpses are eager to rip you limb from limb. You’re thrust into a tattered space station where things have predictably gone very, very wrong. The roughly 10-minute demo is a re-creation of the first 10 minutes from the original game. That’s why I’ve been doubly excited by the prospect of Night Dive, a company that’s shown great respect for old properties, trying to give it a proper makeover. Though the recent Enhanced Edition is well-made, without nostalgia, my gut told me it’d be difficult to properly appreciate. Though I’ll eventually play System Shock 2, it seemed difficult to wrap my head around the original game. ![]() Though the sequel is regarded as one of gaming’s best horror sci-fi tales, I’ve only played the first hour or so. This isn’t a demo unlocked by backing the game it’s on Steam right now.Ĭonfession time: I’ve never played System Shock. Though short, System Shock pulls this off. ![]() Some of that’s their own fault - crowdfunding should be viewed as backing an idea, not a store - but the best way to combat that feeling is with a playable demo. It’s still possible for crowdfunding projects to be successful, but people are more cautious and cynical. Even legendary shooter designer John Romero had to put his dreams on hold, while they worked on something tangible for players. ![]() Whenever I’ve talked with developers who are mulling crowdfunding projects, my basic advice always involves the following: show the actual game. 9, it’s to be especially wary of games peddling little more than ideas and concept art. If there’s one lesson that Kickstarter backers are learning the hard way, thanks to projects like Mighty No. ![]()
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